![]() Maybe a core skill aspect or a resource regen aspect can be really helpful during the leveling process, but aspects don’t really matter either outside of QoL contribution. But my experience with my 90+ sorc was precisely the same as barb has been so far in that gear was utterly irrelevant outside of higher weapon dps/max life/resource adds. Well, I can’t honestly speak to the end game as I haven’t played barb to 70 – just rolled one for the season, and I’m currently 60. Or is it straight up Ego, Pride, and Arrogance? If I read correctly, a huge portion of people that bought the game planned on playing a barb off the start correct? This is how you thank your biggest paying costumers? 1 billion $ in gross sales is not enough to hire qualified personnel ? I felt more useful in group play as a BO barb in d2 (hc) even if I couldn’t kill much until late making a mistake is 1 thing, but refusing to correct it with patch 1.1.1 is a whole next level. Barbs had to cast WOTB and Earthquake to get any sort of damage and we were then stuck doing next to no damage for 45 seconds. Why history repeats? Why barb is always the black sheep?įor the ones that remembers on D3 release. And it’s not like we dominate once this is achieved, we can just ‘‘follow’’ Nec/Rogue/Druids now while they remain more powerful if built correctly. Worse is we are melee and stuck in the middle of the pack taking on full damage too…īefore barber heart and a fine set of ancestral gear pieces around lvl 70, which is freakin late to the party, this class is absolute GARBAGE. In group, we need to bash a pack of mobs for 20 seconds with ‘‘fine’’ gear and aspects while a necro can take it all down in 1-2 seconds while being literally naked outside of a 2h with the bone spear aspect. Having to rely on others class in team play to kill stuff is extremely frustrating and boring. Longlife barb main here since since d2 classic.
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